I'm looking for a way to catch exception in Houdini,
I already did that in Maya in the past using ` maya.utils.formatGuiException` ..
Wondering if there a way to setup a custom error (exception) handler within Houdini ?
I used that in Maya for example :
if app == 'maya' : from maya import cmds import maya.utils cmds.scriptEditorInfo( historyFilename = "d:/logFile.log", writeHistory = True ) sys.excepthook = ui_exceptionHandler maya.utils.formatGuiException = ui_exceptionHandler else : sys.excepthook = handler