Normal/Shadow differences between Karma XPU & CPU

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Hello!

I am using a pretty recent build of Houdini and I seem to be encountering a similar issue to this post from a year ago [www.sidefx.com]

However the solutions proposed don't seem to work for me. In fact, even without a Dome Light I still get the same difference.

I am using MaterialX and no Normal maps. It's a pretty basic setup but the XPU version seems to show a more faceted version of the mesh and not smoothing regardless of what I do with the normal attributes. May not be related to Normals and it's a Shadow issue instead?

Am I missing any setting by any chance to get it working with XPU?

Edited by ant_vfx - Oct. 15, 2024 18:53:34

Attachments:
xpu.png (812.7 KB)
cpu.png (1.1 MB)

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For those who come across this too, a ticket was submitted and was told that the fix was too large to backport to 20.5 and will be included in Houdini 21
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