How to control a source to birth exactly one particle?

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Sorry, it seems a easy thing to do, but I just can't figure it out…, hope someone could help.

I try to make a RBD glue object to give birth exactly one (or a specific amount of) particle whenever any chunks inside the glue object collide with something. I have already extracted all the impact data I need to POP and give birth particles from it, what I can't do is control the no. of particles emit from each source (i.e. impact position). *if* there is only ONE source, I could keyframe the activation field, but since the chunks collide at different frame, how could I control all the potential particles sources so that they will only emit one particle?

Any help would be appreciated.

Thanks
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You say you have the impact data, did you try an expression in the activation field. If collided 1 else 0, something along those lines…
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Hi Michael, thanks for the suggestion, it works I am so dumb…

It would be handy if we can set the no. directly though.

Thanks again.
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