Sorry, it seems a easy thing to do, but I just can't figure it out…, hope someone could help.
I try to make a RBD glue object to give birth exactly one (or a specific amount of) particle whenever any chunks inside the glue object collide with something. I have already extracted all the impact data I need to POP and give birth particles from it, what I can't do is control the no. of particles emit from each source (i.e. impact position). *if* there is only ONE source, I could keyframe the activation field, but since the chunks collide at different frame, how could I control all the potential particles sources so that they will only emit one particle?
Any help would be appreciated.
Thanks