How to achieve Touchdesigners Feedback Loop within COPS 2.0?

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Hey everyone,

I'm coming from a TouchDesigner background and have been trying to figure out how to replicate a feedback loop in Houdini's Copernicus (Cops 2.0). In TouchDesigner, feedback loops are super easy since they work like a recursive buffer, allowing almost endless iterations without any issues. (Not sure if I properly explained that, but that's the gist)

Touchdesigner's implementation of Feedback loops:



I've started experimenting with the Invoke and Block nodes in Houdini, but I'm not sure if that's the best route because it seems to get really resource-heavy as I increase the iterations. My goal is to create really complex, evolving patterns to use as a base for my materials.

Any ideas or suggestions would be greatly appreciated! Preferably via nodes, code scares me sometimes.

Thanks a lot!
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