Intrinsic Rotation with UVsample onto a sphere

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Dear Community,

I have attached a file with the following problem:
To later simulate a Chainmail, I use UV sample then transform multiple primitives to the position of another Object.
However when taking the Normal of the sphere and then using setprimintrinsic it is not rotation the objects correctly. All of the Toruses should lie flat on the Sphere instead of being tilted in some weird lerp-ish way.

Do you have any ideas on how to fix that?

Best regards

Attachments:
Rotation packed along normals.hipnc (124.9 KB)

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