Hi, community! I recently added a node to my library that allows me to cover a zone with tiles. I'm making some modifications to it so that it can work on a three-dimensional figure (currently, the node only works on a plane axis). The problem I'm facing is setting the N outward from the geometry while maintaining the orientation of the tiles. To orient the tiles, it uses a normalized vector with the neighboring points and I would like to use a combination of the N of the original subdivided cube with it. Feel free to dive into the HIP file—maybe I haven’t explained it correctly, or there’s something I’m missing.