Hi, I’m having a bit of issue rendering ocean with motion blur. The mesh has velocities and I can get the velocity blur working, but after applying the ocean procedural the motion blur is gone. I have the add velocity check box checked on the ocean procedural lop. Is there any other settings I need to change?
I think I found what is causing the issue, by checking the "point velocity" toggle on the ocean procedural lop, it is overriding the original point velocity on the mesh with the velocity from the spectrum.