Houdini Apprentice user here, I've been 4 weeks into it now and I stumbled a pretty solid obstacle for me.
Right now I'm kinda stuck on the logic behind this. How would I make it so that instead of just randomizing the selected points around the circle, how would I make it so it selects the points the closest proximity between two circles? In the reference image I used a very basic random scattering points to form the position of the startpoint and endpoint of each line.
Each line is connected to two circles, but what I want to achieve is that the line would start from the point of the previous circle that is the nearest to the nearest point of the next circle (see reference image), then that next circle would apply the same thing to the very next circle until it reaches the last. (the green ones should be the output)
Probably like a chain of lines that finds the optimal position to form a line between the circles without having to overpass their geometry or overlap maybe.
But yeah, I would gladly accept any solution! 🙏