Character UV viewport render

   603   2   0
User Avatar
Member
53 posts
Joined: April 2024
Offline
Hey, i'm not sure if this is the best place to ask, but i'm building a procedural character from a rig setup, and i had the idea that a fun way to break the proceduralism would be to save out the UV viewport and paint over it with Krita, or maybe even print it on a printer and color it with pencils and crayons (ha) and scan it back in.

problem is, the only thing i can think of is to use the snipping tool, because if i just try to save out the viewport, i get a bunch of useless squares around it and the uvs aren't actually even there. does anybody know how to do this?

this is what i get:



but this is what i want (and what is actually there):

Edited by maitlandvt - Aug. 12, 2025 22:20:44

Attachments:
stick_figure--v051-uv.png (118.9 KB)
Screenshot 2025-08-12 090102.png (532.9 KB)

User Avatar
Member
779 posts
Joined: Feb. 2017
Offline
right click your node. save - Texture Uv to image.

Cheers
CYTE
User Avatar
Member
53 posts
Joined: April 2024
Offline
thank you!!!
  • Quick Links