RBD and Flip - Chocolate and almonds simulation
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Brian_R
Member
7 posts
Joined: July 2021
Offline
Dec. 17, 2024 1:40 p.m.
I'm trying to make a simulation where a chocolate and almonds are poured with almonds colliding with each other.
I made the flip sim and extracted the velocity field to advect the pieces, but for some reason it didn't work.
What am I doing wrong?
I'm still a beginner so keep it simple please .
ref
Edited by Brian_R - Dec. 17, 2024 13:41:27
Attachments:
8d66c12-e302-6aad-d0a5-2e53cb668a3_32348363-08c7-4c04-9510-cd62823278e0.jpg (52.8 KB)
chocolate_drip_001.hiplc (1.3 MB)
Enivob
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2658 posts
Joined: June 2008
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Dec. 18, 2024 10:33 a.m.
Unfortunately, the setup is not simple. Here's about as basic as you can get. Unpacked RBDs hang out inside a flip volume, being affected by it.
Edited by Enivob - Dec. 18, 2024 10:33:31
Attachments:
flip_rbd.gif (1.6 MB)
ap_unpacked_RBD_FLIP_interaction_121824.hiplc (1.1 MB)
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
Sept. 13, 2025 1:05 a.m.
You might have an easier way doing this with vellum or MPM which can handle the different phases - liquid and hard - natively.