It's time to push Houdini Engine for Godot with Official Recognition and Fair Effort, as other softwares are in support right now.
Following the Rapid development of Godot and the freedom it is allowing the artists to have. There is a huge potential.
The Immersive Third-Dimensional Marvel of Creativity is at the start right now in Godot.
And many of us have seen new graphical demos in Godot that offer near true-to-life graphics, and allowing the Houdini engine into it would save enormous level efforts while maintaining any desired fidelity.
I am not a developer, I'm just an artist. But I am a huge fan of the developers who make such breathtaking technology and solve major problems, but also allow us to express ourselves in the most creative way imaginable.
Houdini Engine has already been proven useful for Godot through community projects.
Godot is growing rapidly, and official Houdini Engine integration would give artists confidence in stability, support, and future compatibility.
What I ask is simple: please make this support official.
I deeply appreciate the work you’ve done with Houdini and Houdini Engine, and I would love to see that same amazing quality extended officially to Godot.
And I want to see you doing this same amazing and breathtaking work more and more.
Thank you.