Houdini engine unity not baking all outputs to GameObjects

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Having issues with baking my outputs to gameobjects since updating to version 21.0.440 production build.

Strangely it works with the houdini engine for unity license with someone on my team but not on mine which is a houdini core license.

It displays all outputs as expected from the HDA but it only bakes one output.


Any help would be much appreciated

Thanks
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Interesting find, it has something to do with outputting curves.

Disabling them rebuild and rebaking, bakes all of the outputs as expected.
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Fixed up now, it was due to the name of the default curve material.

In case others are interested it was because Houdini had the path Assets/HoudiniEngineAssetCache/Baked/{ToolName}/Materials and wanted to create a material at that directory, but the name of the material internally was Houdini/HDRP/Color - which when passed to Unity it treated that as extra sub folders (which didn't exist) hence throwing the error.

This error blocked the baking of the other outputs.
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