Help on trying to build a silhouette generator

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Hello, this may be a bit of an advanced question, but is there any documentation or any simpler methods or may it be tutorials I should try to make the spaceship base silhouette look more like a 'spaceship'?

I stumbled upon mkingsnorth's 3D shape generator and about the "big medium small" design theory and was inspired to try and create something similar, but I ended up using just scattered boxes connected to a remesh grid to give it a shape.

Any help would be appreciated!

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Hi I suggest using more variations in shapes/assets to describe characteristics of certain areas, like long shapes for long flat distances and so on. With the Measure SOP, you can compute curvature and other stuff to feed Copy to Points with some logic. There was this 'Replicator Modo' thing for concept art a while ago – maybe a starting point.
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