Viewport Camera Culling Particles Based on Angle of View

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Why are some particles being culled/dissapearing & reappearing depending on viewport? I tried restarting the project but this is default Houdini apparently, is there a way to fix this?

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Screenshot 2026-07-29 190517.png (1.6 MB)
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Zyaxsor
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aim the normal of the particle to the camera, after that you can measure the angle and delete if bigger or smaller of what you want.
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you may want to try adjusting clipping planes in the Display Options/Camera Tab
Tomas Slancik
CG Supervisor
Framestore, NY
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