Cdfor instance. Is it by design or a bug?Baker's UV Boundary Filling and custom attributes
321 2 1-
- ajz3d
- Member
- 667 posts
- Joined: Aug. 2014
- Offline
-
- alex_sidefx
- Staff
- 79 posts
- Joined: May 2024
- Offline
Hi,
This definitely sounds like a bug, though I'm struggling to recreate this case. Would you mind attaching a .hip file or providing some more information about your setup please?
Can you also please provide the version number of Houdini you're running into this problem on?
Here is my simple test case:

The only type of attribute which does not receive UV Boundary Filling is ID Layers/Int Attributes.
Many thanks!
This definitely sounds like a bug, though I'm struggling to recreate this case. Would you mind attaching a .hip file or providing some more information about your setup please?
Can you also please provide the version number of Houdini you're running into this problem on?
Here is my simple test case:
The only type of attribute which does not receive UV Boundary Filling is ID Layers/Int Attributes.
Many thanks!
Edited by alex_sidefx - Aug. 12, 2026 15:46:31
Image Processing Technical Director
SideFX
SideFX
-
- ajz3d
- Member
- 667 posts
- Joined: Aug. 2014
- Offline
Hello Alex, thanks for your reply.
I had this problem in H21.0.368 (production build), but I just checked and I don't see it anymore in 22.0.406 daily build. That is, if I drop a fresh instance of Bake Geometry Textures COP (Cop/bakegeometrytextures::2.0), because the old instance of this operator, which I have in my scene, still fails to compute UV boundary filling for custom attributes - at least for Cd. So, I believe you guys have already fixed it.
I had this problem in H21.0.368 (production build), but I just checked and I don't see it anymore in 22.0.406 daily build. That is, if I drop a fresh instance of Bake Geometry Textures COP (Cop/bakegeometrytextures::2.0), because the old instance of this operator, which I have in my scene, still fails to compute UV boundary filling for custom attributes - at least for Cd. So, I believe you guys have already fixed it.
-
- Quick Links

