shadowmap() in i3d shader

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I'm trying to use shadowmap() in an i3d shader.
doc says this : “Pndc is the position of the point being shaded in the NDC space of the light’s projection”
ndc space is supposed to be defined only for the Displacement, Surface and Light contexts.
how can I transform P to NDC space of the light in an i3d shader?
(I'm working with 9.0.725)
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