What is the best way to switch displacement off and just use bumping in H9?
Say I've prepared a displacement shader, and I've put that together with a surface shader in a material. Can I then make the displacement behave as bump or do I have to copy the vex nodes into the surface shader and connect to N before the lighting? Wouldn't it be nice if you could decide only later to use bumping rather then displacing? Is there a property that needs to be set maybe? A toggle like “Don't really to displace, fake it with bump”?
Tell me what your approach is.
thanks,
Dries.
Displacement or bump, how to easily switch between the two
5566 3 1- DriesD
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- andrewc
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- DriesD
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- DriesD
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Since you sent me this hip file Andrew, I've got another question:
Why is it that when turning true displacement for raytracing on, I can still see some ‘squares’ on the sphere. Like little patches. I can lessen that by turning up pixel samples, but even with 10x10 they don't completely disappear. I don't see them when using micropolygon (true displacement). I've added a displacement bound property as well, but even on 20 the patches don't go away.
Why is it that when turning true displacement for raytracing on, I can still see some ‘squares’ on the sphere. Like little patches. I can lessen that by turning up pixel samples, but even with 10x10 they don't completely disappear. I don't see them when using micropolygon (true displacement). I've added a displacement bound property as well, but even on 20 the patches don't go away.
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