A problem about explosion

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Hi
I am trying an explosion effect and want to append some rising and rolling to smoke after explosion
but the final effect is not I need,

how to make the smoke rising and rolling more realistic?

thanks

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explosion.hipnc (85.2 KB)

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It is the disired effect

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Hehe, that's my explosion I made it with max, and the volumetric renderer I used renders volumetric spheres, so I just made them spin.

The realistic way of doing what you want is to use fluid simulation. If not, you can try the turn pop or the orbit pop with some tricks.
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MiguelPerez
Hehe, that's my explosion I made it with max, and the volumetric renderer I used renders volumetric spheres, so I just made them spin.

The realistic way of doing what you want is to use fluid simulation. If not, you can try the turn pop or the orbit pop with some tricks.

hehe,I had known it is your work earlier
It is 3dsmax that your made it with ?
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flyingc
It is 3dsmax that your made it with ?

Yes. With max' afterburn volumetric renderer (much faster than houdini). Around one and a half year ago.
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Very tired,the final effect is still strange
Can you help me improve it?
tanks

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The best thing you can do is to use a fluid sim and drive the particles with it. Will more realistic and faster than trying to find a pop solution.
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