i3d Experiment.

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Hi,
I am trying to render an i3d teapot…

I have the teapot created out of metaballs… and the workflow follows as below:

model (metaball teapot) -> export shader: VEX Meta Cloud (default) -> export MANTRA: 3D Texture Generator ( creates the *.i3d file)

then

A FOG object pointing to the *.i3d file (isoSurface) -> import shader assigned to the FOG object: VEX 3D Texture Fog (reads in the *.i3d file)

I do not know what is wrong… but it is a messy workflow… and it is either slow… or blank… something is wrong.

Here is the file.
Thanks for any help.

Attachments:
cloud_teapot_end_v11_post.hipnc (397.8 KB)

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..I am confused about:

Which shaders are used for creating *.i3d?
Which shaders have to be assigned or linked back to the *.i3d file later?
At what level we give the shape of the clouds… at the shader that is exported as *.i3d? …or the shader later linked to the *.i3d?

Thanks.
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his was one of the results that I got at some point…

I do not know how I got it:
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