Hi,
I am trying to render an i3d teapot…
I have the teapot created out of metaballs… and the workflow follows as below:
model (metaball teapot) -> export shader: VEX Meta Cloud (default) -> export MANTRA: 3D Texture Generator ( creates the *.i3d file)
then
A FOG object pointing to the *.i3d file (isoSurface) -> import shader assigned to the FOG object: VEX 3D Texture Fog (reads in the *.i3d file)
I do not know what is wrong… but it is a messy workflow… and it is either slow… or blank… something is wrong.
Here is the file.
Thanks for any help.