Hi,
I'm doing some particles with sprites, but seems to be by default with motion blur even with the motionBlur checkbox off.
And it's getting the motion blur parameters being off… ?
I don't know if is overwriting the flag somewhere or it's just a bug
working with 9.0.794
any guess?
Sprite Motion Blur (H9 Workflow)
3165 2 0- onesk8man
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- MiguelPerez
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- onesk8man
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Hi Miguel,
Thanks for the help. I found that, but I just don't understand why the attribute v is overwriting the render flag.
I hate those things in houdini roll
My 5 cents
I really think that SESI has to find a way to “lock” or change the color of the parameter field if something is overwriting it. (as a key or expression)
For instance
If you are creating an attribute in POPS, “diff” or “Alpha” or anything to override the shader value, it must block the shader parameter.
Thanks for the help. I found that, but I just don't understand why the attribute v is overwriting the render flag.
I hate those things in houdini roll
My 5 cents
I really think that SESI has to find a way to “lock” or change the color of the parameter field if something is overwriting it. (as a key or expression)
For instance
If you are creating an attribute in POPS, “diff” or “Alpha” or anything to override the shader value, it must block the shader parameter.
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