I used to do rotate P with RSL like : rotate(P, angle, point(0,0,0),point(0,1,0)), so I can rotate the P around the Y axis.
I tried to do the same thing with vex, rotate(P,angle,{0,1,0}), but it doesn't work. The rotate() in document said it should be rotate(matrix……), How to change my P into matrix to make it work?