Hi all
I am new to houdini and I am loving it's feature set and node workflow. I am looking into the rendering / comping side of things and have struggled to find any clear tutorials or examples on how to create a fog render pass. Can anyone point em in the right direction or have some pointers for any of the FOG types?
Thanks in advance
Has anyone got a good workflow for rendering Fog?
3081 1 1- RicMiskimmon
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- RicMiskimmon
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