Has anyone got a good workflow for rendering Fog?

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Hi all

I am new to houdini and I am loving it's feature set and node workflow. I am looking into the rendering / comping side of things and have struggled to find any clear tutorials or examples on how to create a fog render pass. Can anyone point em in the right direction or have some pointers for any of the FOG types?

Thanks in advance
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got it…so simple when you look in the right place :roll:
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