Fur layers
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- derrick
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Hi! I want to make 4 different layers of fur with single fur procedural shop. Is it real?
Do you mean a coat of fur with 4 different types of hairs? Take a look at the Fur Density Map SHOP in Houdini 9.5 (use it with the “Skin Shader” parameter). It chooses a few hairs to be extraordinary ones (white hairs and guard hairs) and identifies them using attributes. Later shaders (guide shader, surface shader, etc.) can do custom actions based on the attribute values.
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Yep, I know this well. But I have a problem not with length or color or smth else. My problem is in clump radius attribute. I need 2 fur layers which are lies on one mesh and clump radius of the first fur have no influence on the second and vice versa. Why 2 layers and not 2 fur obj? Cause I need to point instance those guys onto one point object
Houdini is great! O'right?
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