Basic shader doubt

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Hello,

Im trying to do a basic shader. Something that makes banded specular highlights.

example: (specular in pink)

I just need to disregard the position of the light, and only account for the direction right ? (or use a direcctional light, which i dont want)

How do I get the values for the light angle in the surface? Is there some specific node to get like “light shining from light X outputs angle Y” (a node with all the outputs of the light).

Sorry, Im a newbie, and cant find adequate houdini shader tutorials

Thanks in advance,
Jose
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Joined: Nov. 2005
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Ok for the shader, but you can use a anisotropic surface.

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Victor M. Muriel
http // www . vmuriel . com [vmuriel.com]
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