Dynamic bones

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Its been a while since Ive been here and I need your help guys

Im setting up a rig where a number dynamic boxes are linked together with pin constraints to behave like a stick that is snapping (but not breaking)

I want to use the motion of the boxes as bones to deform my hero geometry. The problem im running into is that the motion from dops at the moment is point level, and what I need is an object transform to drive the objs that contain my capture regions.

Any idea how to extract/import transformation data from DOPs into an obj?

Cheers
Rudy
Rudy Cortes
TDChannel [tdchannel.com]
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Dynamics CHOP might help:
http://www.sidefx.com/docs/houdini9.5/nodes/chop/dynamics [sidefx.com]

Dragos
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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