My v attribute of particle fluid is always {0,0,0}, I might use trail sop to get the v value each time.
How can I export the particle fluid's v attribute with dop?
the v attribute of particle fluid problem
3009 3 1- ykcosmo
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- schyzomaniac
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I just setup a simple simulation via the shelf.
Create a sphere, move it up, make it a particle fluid object.
Create a groundplane, hit play to cache it a bit.
Inside your sphere_object1_fluid (If you start a fresh scene and leave all names by default), you'll have a dopimport1. If you middle click on it, you'll see that it will actually import the velocity attributes of your simulation. And if you open a Details View, and go frame by frame, you'll see that the values for v are changing.
If you just follow these steps, do you get different velocity values or also 0,0,0 an every frame?
It's a bit hard to guess what your problem is without providing a scene or further information of your setup. That's why you should test this simple setup first and then post back if it's still not working for you.
cheers,
Daniel
Create a sphere, move it up, make it a particle fluid object.
Create a groundplane, hit play to cache it a bit.
Inside your sphere_object1_fluid (If you start a fresh scene and leave all names by default), you'll have a dopimport1. If you middle click on it, you'll see that it will actually import the velocity attributes of your simulation. And if you open a Details View, and go frame by frame, you'll see that the values for v are changing.
If you just follow these steps, do you get different velocity values or also 0,0,0 an every frame?
It's a bit hard to guess what your problem is without providing a scene or further information of your setup. That's why you should test this simple setup first and then post back if it's still not working for you.
cheers,
Daniel
- Allegro
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- ykcosmo
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