Instancing rigged characters

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I've got a basic rigged character that I'm hoping to instance on ground geometry.

The thing is, it has a basic 2 bone chain with the child bone using a ‘look at’ at a null constrained via a sticky to a animated geometry. The premise is that topmost geometry is controling the look at (its the flower bush system from my previous post), so i can animate it deforming and the flower heads would follow.
Generaly i need to make a animatible bush that is controlable in shape. And the flowers need to open up and close but that is not the problem for now. Any suggestions are more than welcome.

Attachments:
test.hipnc (107.1 KB)

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