subdivision using distance to camera

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I'm looking for something similar to ROAM (Realtime Optimally-Adapting Meshes) in houdini.

Is it possible to perform subdivision on a mesh-grid based on distance to the camera using a Sop, or do I need to write my own code for that?

Thanks.
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Houdini has it built-in.
Not a very pretty example, but it gets the point across. Just move the camera forward and backward.

Attachments:
distance_based_polyreduce.hip (264.2 KB)

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Thanks for the quick reply and also for the example.

Do you know if it's possibly to do it the other way around? I would like a Sop like reduce which splits polygons based on distance to the camera. Otherwise I have to create a huge mesh and the reduce it which is not very efficient.
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I'm slightly confused by your terminology, but aren't you basically talking about render time tessellation of a standard mesh based subdivision surface? Mantra does this without any special effort.

http://www.sidefx.com/docs/houdini9.5/rendering/subdivision [sidefx.com]

See this link for a how to. If I've not understood you, pardon my interjection into your thread.
-nimajneb
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