I'm looking for something similar to ROAM (Realtime Optimally-Adapting Meshes) in houdini.
Is it possible to perform subdivision on a mesh-grid based on distance to the camera using a Sop, or do I need to write my own code for that?
Thanks.
subdivision using distance to camera
8614 3 0- burnie
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- IndyZoneCo
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- burnie
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- nimajneb
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I'm slightly confused by your terminology, but aren't you basically talking about render time tessellation of a standard mesh based subdivision surface? Mantra does this without any special effort.
http://www.sidefx.com/docs/houdini9.5/rendering/subdivision [sidefx.com]
See this link for a how to. If I've not understood you, pardon my interjection into your thread.
http://www.sidefx.com/docs/houdini9.5/rendering/subdivision [sidefx.com]
See this link for a how to. If I've not understood you, pardon my interjection into your thread.
-nimajneb
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