FBX import in File Op.

   4645   6   0
User Avatar
Member
18 posts
Joined: Oct. 2008
Offline
When creating a crowd simulation, I have been importing geometry in the File Op as OBJ.(s). I would like to bring in pre-animated FBX files, however the File import op. doesn't look at FBX. Like Maya is there a way to add a “plug in” to allow for FBX import using the File op?
User Avatar
Member
401 posts
Joined:
Offline
Not that I am aware of.
But you get better performance using bgeo files anyway.
So you m ight want to bake your animated FBX into a bgeo sequence and reference this in your crowd.
this is not a science fair.
User Avatar
Member
18 posts
Joined: Oct. 2008
Offline
Aha, RDG. So what your saying is I can either write the animation using bgeo or convert an fbx animation to bgeo and then bring this into the File op. for my simulation. Expound please.
User Avatar
Member
1631 posts
Joined: July 2005
Offline
For FBX, it's under File menu > Import > Filmbox FBX…

Cheers!
steven
User Avatar
Member
17 posts
Joined: Jan. 2006
Offline
http://sourceforge.net/projects/cgru/ [sourceforge.net]

Not all tool are documented, yet.
But if you download a release, you can find in cgru/bin folder
“fbx2clip” - FBX to HOUDINI clip command line converter
User Avatar
Member
401 posts
Joined:
Offline
Ultravizn
Aha, RDG. So what your saying is I can either write the animation using bgeo or convert an fbx animation to bgeo and then bring this into the File op. for my simulation. Expound please.

After importing your animated FBX - like Steven posted - you would use a ObjectMergeSOP to merge the FBXnetwork into a new SOP.
In the ObjectMergeSOP set the options to merge @Into This@ object.
The Object to import would be something like: /obj.myFBX/*

Now add a FileSOP and write the Geometry do disk.
To get a file sequence put a $F into the filename like: myAnim.$F.bgeo

Hope this helps.
Georg
this is not a science fair.
User Avatar
Member
18 posts
Joined: Oct. 2008
Offline
Thank you one and all for your solutions
-Ultravizn
  • Quick Links