FBX import in File Op.
4645 6 0- Ultravizn
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- rdg
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- Ultravizn
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- stevenong
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- TimurH
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http://sourceforge.net/projects/cgru/ [sourceforge.net]
Not all tool are documented, yet.
But if you download a release, you can find in cgru/bin folder
“fbx2clip” - FBX to HOUDINI clip command line converter
Not all tool are documented, yet.
But if you download a release, you can find in cgru/bin folder
“fbx2clip” - FBX to HOUDINI clip command line converter
- rdg
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Ultravizn
Aha, RDG. So what your saying is I can either write the animation using bgeo or convert an fbx animation to bgeo and then bring this into the File op. for my simulation. Expound please.
After importing your animated FBX - like Steven posted - you would use a ObjectMergeSOP to merge the FBXnetwork into a new SOP.
In the ObjectMergeSOP set the options to merge @Into This@ object.
The Object to import would be something like: /obj.myFBX/*
Now add a FileSOP and write the Geometry do disk.
To get a file sequence put a $F into the filename like: myAnim.$F.bgeo
Hope this helps.
Georg
this is not a science fair.
- Ultravizn
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