So, when I'm adjusting the viewing transform on the main viewport, my geometry disappears. (The grid and Gnomon remains, but the geometry disappears.) If I select another node (not changing which node is displayed - just which is selected), or if I toggle the display of points, or if I change viewing mode (from wireframe to smooth shaded, for example), the geometry shows up again, but only until I adjust the viewport transform again.
I've adjusted the display settings to manually force sensible near/far clipping planes, but it makes no difference. The geometry is large (about 60MB), but I have 3GB of RAM, so that shouldn't be a problem.
I'm trying to show Houdini off to my employers and coworkers here at Electronic Arts, but I'm wondering if I shouldn't rather not bother. As it is, it will *not* impress people the way I think it should.
Help?
-caleb
H9.5.303/WindozeXP - viewport blanks
3493 4 3- caleb
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- keyframe
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Heya Caleb,
What video card are you using? What driver version?
Being that you are in a gaming-centric environment, ATI cards might be quite common, and frankly, from what I hear, their OGL support is nothing to write home about.
I run the XP64 version myself, and rarely experience problems other then the sluggishness associated with windows.
G
What video card are you using? What driver version?
Being that you are in a gaming-centric environment, ATI cards might be quite common, and frankly, from what I hear, their OGL support is nothing to write home about.
I run the XP64 version myself, and rarely experience problems other then the sluggishness associated with windows.
G
- caleb
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- Offline
- keyframe
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- 1532 posts
- Joined: July 2005
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- caleb
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- 30 posts
- Joined: July 2005
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