source from geometry = CRASH

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I thought this was working before…
but now all I get is a crash- or as the dialog puts it- “ A fatal error ”

system specs:
Model Name: MacBook Pro
Model Identifier: MacBookPro4,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.6 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 6 MB
Memory: 4 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP41.00C1.B03
SMC Version: 1.28f1


I'll even attach the crash_log


Any help would be appreciated.

Attachments:
crashlog_quinn.doc (10.7 KB)

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follow up question…..
does anyone think that creating and working in a linux partition on the macBookPro would add any stability or performance?

if this is a possibility..
I may do this in the near future…
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Hi,

It would help if you let us know what you were doing that caused the crash and also which build you're using.

Others can try it to see if it's a bug or something.

Cheers!
steven
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very simple…
added a grid object. go to -> Create Particle tab.
With the grid object selected click on Source from Geometry.
Application exits with “fatal error”

Add'l update.
Tried to add a POPnetwork and crashed with fatal error.

Steps:
added sphere.
added transform node
added keys at frame 1 and 100
Added POPnetwork node
double-clicked to go inside and crash

Add'l side note. I let the software update run on this machine (only).
OS X = 10.5.6
I'm thinking that may have broken something.
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