geometry CHOP habits

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What is the matter with geometry CHOP and importing animated bgeos?
It does not take bgeos of lesser count than current FPS*10 or am I a complete weirdo?

There was a default scene FPS 24 timeline 1-240 and I tried to feed my geometry CHOP with 180 frames (bgeo) of test sphere…
Static of course worked ok, but animated needed at least 240 frames to play.

There's nothing in documentation about this thing.

I didn't notice it before spending two days of looking for possible mistakes
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can't exactly gauge the issue you're having with it from this post. But .. I've found the most straightforward way to read in animated geometry is to first go to the common tab, and set to frames.

From there go to the channel tab and set the sample rate to whatever you'd like. When animated is specified than you'll also see the start and end parameters become available so you can set the correct frame to start and end on.

hope that helps
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ah so!

Thanks, it just need to have the exact or larger nr of samples.
So if my sequence counts 200 frames, I have to set to frames, start:1 end:200 sample rate:1

My problem arouse because I downloaded some sample hipnc with the similar setup, and the only difference was nr of bgeos (geometry chop settings apart from “animated” were default)

Thanks Andrew
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