ground crack was done with particle
firse a deform grid witj metaball, the use sam e grid import in max and break
in small chunks, after that use this break geometry as source form particle.
Emit particle on primitiv centar of chunk. the use deforming grid as static deformer for particle collision, and on tthe end copy break chunk on same particle..
i have my file at home… but there is scene on ODforce, with same setup…
New fracture test
20343 22 3- CeeGee
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- borisb2
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nice setup with the particles/ground-cracking.
I know the workflow with centering the particles/copying the objects but how do you affect/animate only the particles at the path ? Is that an animated POP-force ?
So far I only had a look at the 3d-buzz-setup where the particles are animated based on distance to a locator
any tips?
I know the workflow with centering the particles/copying the objects but how do you affect/animate only the particles at the path ? Is that an animated POP-force ?
So far I only had a look at the 3d-buzz-setup where the particles are animated based on distance to a locator
any tips?
- goovich
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