Houdini Fur/Hair

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Is it possible to instance geometry to fur and have it deform as fur is (intepolated from guides)?

If so, what level of controls do such instances have? Size, twist, material etc.
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maybe use the function instancepoint(),this function can return the $IPT,so you can control the scale,rotate…due to the $IPT ,just like copy node
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Does this provide the deform instance by hair strand functionality?
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