Hey.
I'm totally stumped as to why my geo is not caching out to FBX correctly.
Its coming out triangulated and with unique faces even though there is no change in point count.
I've tried all sort of things try and track it down, the latest being caching out
a single OBJ and then applying transforms after.
I think one piece of my puzzle lies in this OBJ step.
Even without doing any kind of deformations this OBJ caches out to FBX incorrectly.
Can anyone shed some light on whats wrong with this OBJ?
Thanks
FBX what's wrong with this OBJ?
2885 2 1- pgrochola
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- probbins
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I'm not seeing anything wrong with the .obj and it is exporting to fbx fine for me. There are a few very small changes to polys in the ears, where two surfaces are intersecting, but it is minor.
I exported to fbx with the default settings.
What version of houdini are you using?
I exported to fbx with the default settings.
What version of houdini are you using?
“gravity is not a force, it is a boundary layer”
“everything is coincident”
“Love; the state of suspended anticipation.”
“everything is coincident”
“Love; the state of suspended anticipation.”
- pgrochola
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