FBX what's wrong with this OBJ?

   2885   2   1
User Avatar
Member
36 posts
Joined: Feb. 2009
Offline
Hey.

I'm totally stumped as to why my geo is not caching out to FBX correctly.
Its coming out triangulated and with unique faces even though there is no change in point count.
I've tried all sort of things try and track it down, the latest being caching out
a single OBJ and then applying transforms after.
I think one piece of my puzzle lies in this OBJ step.
Even without doing any kind of deformations this OBJ caches out to FBX incorrectly.
Can anyone shed some light on whats wrong with this OBJ?

Thanks

Attachments:
obj.zip (129.4 KB)

User Avatar
Member
1145 posts
Joined: July 2005
Offline
I'm not seeing anything wrong with the .obj and it is exporting to fbx fine for me. There are a few very small changes to polys in the ears, where two surfaces are intersecting, but it is minor.
I exported to fbx with the default settings.

What version of houdini are you using?
“gravity is not a force, it is a boundary layer”
“everything is coincident”
“Love; the state of suspended anticipation.”
User Avatar
Member
36 posts
Joined: Feb. 2009
Offline
Thanks for checking it out, I think all has been explained in the thread
“prob with FBX on NOT changing typology”

When you export the obj does it come back in triangulated with unique faces?
What do you mean small changes around the ears?

Cheers
  • Quick Links