how to add bump to vex layerd ?

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Hi ,

I want to add a bump or displacement map to a vex supermaterial or vex layered shader . How can ido ? I 'm trying to combine a diffuse colored texture with a bump map , but there is no place to add a bump map .

Regards .
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I don't think you can add a bump from inside the vex layered surface shader.

You'll need to put down a VEX_Displace_Map shop and put your image map in there.

At the sop level, use a shader sop. Source your layered_surface shop on the surface tab and your displacement shop on the displacement tab.
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As far as i know shader sops were replaced by material nodes . Is it an old fashion way to go back to the deprected solutions when someone got stuck ? Anyways thanks for your help i will try and see .

Regards .
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I just go with what works, I wasn't able to get this to work in a material sop.

I personally prefer the shader sop for 2 major reasons

1.) it works

2.) it has tabs named “displacement,” “surface,” etc to keep your material assignments organized.

Good luck
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Yes it works . I guess that material nodes are good for preset materials included with houdini 9.x . While shader nodes are more flexibles .

Regards
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