Question about UVTexture ?

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Dear Sir :
Sorry to ask a very simple question about UVTexture .
I want to map a texture in a NURBS Cube in Shader with VEX-Surper
material ,but I can not see any map in my geometry . Of course I add a map in
VEX-Surper material -> Texture Page -> diffmap .Do I miss something .
And if I change the shade to Vex-Layered surface ,do the something like add a
texture in Base page Texture map . Then I can see my map in the Cube .
Any ideas ?
I thought that Vex-Super-Material is a quite the same with Vex-Layered
surface .The different between these two is just Vex-Layered surface can map
many layer texture in a channel like diffuse but Vex-Super-Material can not
do that . Am I wrong ?

Thanks advances
Best Regards,
Winnie
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For this specific shader, the link to the OpenGL texture parameter is broken. You have to manually put your material reference in the OpenGL folder or use the chs() expression to dynamically reference the shader string from the Shader.
There's at least one school like the old school!
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hi,Jeff:
Would you please tell me clearly how can I do this . I have no ideas about the chs expression .
Thanks very much.



Winnie
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Put

`chs(diffmap)`

in the OpenGL tab/Texture Map field(include the backquotes). This is just a convenience, though - you could just manually stuff the map name in there.

Cheers,

J.C.
John Coldrick
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dear John:
I got it . Thank you very much.





Winnie
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