Shatter Dynamics

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hey guys.. I'm trying to do a simulation where I'm collapsing a building (trying to make it look seamless). Whats the best way to achieve this effect? I tried the paint method, but the shards come out sharp and since its a building the simulation is pretty slow and crashes a number of times .
I have another query, I've modelled the building in maya (including the UV texturing) i've only exported the obj in houdini for the breaking effect. All the lighting / texturing is in maya. How do i retain the textures in houdini while checking the shatter effect?.

p.s i'm a noob in houdini, still learning

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this may help. thread:
export from Maya import to Houdini

http://forums.odforce.net/lofiversion/index.php/t7556.html [forums.odforce.net]

:wink:
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