hey guys.. I'm trying to do a simulation where I'm collapsing a building (trying to make it look seamless). Whats the best way to achieve this effect? I tried the paint method, but the shards come out sharp and since its a building the simulation is pretty slow and crashes a number of times .
I have another query, I've modelled the building in maya (including the UV texturing) i've only exported the obj in houdini for the breaking effect. All the lighting / texturing is in maya. How do i retain the textures in houdini while checking the shatter effect?.
p.s i'm a noob in houdini, still learning
Thanks
Shatter Dynamics
2254 1 0- neon65
- Member
- 4 posts
- Joined: April 2009
- Offline
- smaugthewyrm
- Member
- 77 posts
- Joined: April 2009
- Offline
this may help. thread:
export from Maya import to Houdini
http://forums.odforce.net/lofiversion/index.php/t7556.html [forums.odforce.net]
:wink:
export from Maya import to Houdini
http://forums.odforce.net/lofiversion/index.php/t7556.html [forums.odforce.net]
:wink:
-
- Quick Links