I have a grid that I have placed a vex layered texture on with the shader sop and then used the UVtexture sop to get it to point foward. The shader shows up in my modeling view but when I do a test render the shader shows up red. Any thoughts on how I can fix this problem? I already tried recreating the shader and that didn't help.
Thanks.
Small Problem
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Hi there,
Have you tried another shader? Please give the VEX Decal SHOP & see if it works. If it does, then you might have set a parameter wrong in the VEX Layered Surface SHOP. Also, have you gone through the Texturing video tutorials? http://www.vislab.usyd.edu.au/sidefx/houdini_video/by_topic/rendering/index.html [vislab.usyd.edu.au]
Please let me know how it goes.
Cheers!
steven
Have you tried another shader? Please give the VEX Decal SHOP & see if it works. If it does, then you might have set a parameter wrong in the VEX Layered Surface SHOP. Also, have you gone through the Texturing video tutorials? http://www.vislab.usyd.edu.au/sidefx/houdini_video/by_topic/rendering/index.html [vislab.usyd.edu.au]
Please let me know how it goes.
Cheers!
steven
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- stevenong
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