my results for particle fluid speed stretching are not working out.
specifically, a static number in the ‘duplicates’ is not natural. i'd love to have variation here, but i cannot figure out a rand expression that would limit
the result to a ‘reasonable’ number.
ssetting duplicate to ‘3’ for example triples the number of particles, which becomes unreasonable and looks very unnatural. every particle then becomes EXACTLY 3 points in a row, equidistant from one another.
i've toyed with the stretch ratio and scaling, but have not seen good results yet.
is there a tutorial or resource that offers examples?
anyone with tips?
speed stretching and particle fluids
2886 2 1- smaugthewyrm
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- jacob clark
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- smaugthewyrm
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- 77 posts
- Joined: April 2009
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i did as you suggested. changed to metaballs, and turned on filtering and speedstretching.
the difference was significant.
thank you !
see this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16022&highlight= [sidefx.com]
the difference was significant.
thank you !
see this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=16022&highlight= [sidefx.com]
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