fluids meta vs average

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i found this interesting and thought to share it.

the only difference in the settings here between the two samples
are that in movie 2:

1) metaballs instead of average
2) filtering turned on and set to 2, 1, 1 on the metaball mesh version

wow, what a big change. the metaball mesh is much more ‘liquid’ like.
same simulation, with stock liquid shader.


bounce: 0 on girl and ground plane
friction on particles: 2

47 units tall girl

3 unit radius sphere for particles.

comments?
observations?

rendered on macpro 2.6GHz quad, 8GB ram, H 10.0.293
14 hours for 135 frames

particle sim file cache writeout took over night aprox 8hrs 135 frames




http://www.moondeer.net/pub/sidefx/pour_massive2.mov [moondeer.net]
http://www.moondeer.net/pub/sidefx/pour_massive.mov [moondeer.net]
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