(Fluidcontainers) object as constant emitter

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In my scene, I want to have an object as constant source of emission for a fluid container.

I built a DOP Net where I merge (set to sourve relationship) a staticobject with a fluidobject and pipe this merge into a fluidsolver. The staticobject's SOP Path is referenced to the final node in a SOP network.

Somehow my “emitter” doesn't act as a constant source, it's just some fluid falling to the ground, no constant emission at all.
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