NEED HELP IN MUSCLE SYSTEM IN HOUDINI

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Hi guys, i was working on a Rhino rigging for my project.I would like to put in a muscle system.I has try out the basic muscle system tutorial in sidefx website,but i would like to know more detail and how the muscle can work well in houdini 10.I have some question on that :-

1.Does Regions can be combine with the Metalball in “Capture Geometry's type”?

2.If you guys have any tutorial link regard the muscle and rigging system,mind to share it?

Sorry for my bad english.Thanks a lot.
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i`ve already ask something similar!

But will shout again with you!

Please ppl…More simple tutorials about skinning, rigging, muscle!

:wink:
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Have you guys tried this one?
http://www.sidefx.com/index.php?option=com_content&task=view&id=554&Itemid=263 [sidefx.com]

It's a bit old but I hope most of it carries over into the newer version.
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thanx again Edward…! you always awake! :shock:

i think i am getting into skinning a bit more now, but i still have some questions:

1. after skinn a character, must i use the auto-rig tools or just use the pose tools and start animate? (i think i could, but maybe without great control?)

2. the quadruped rigging tutorial dont use any bones, so the auto-rig tool is a bone-skinning solution ready-made?

3. there are more questions…but for today just these ones

thanx again Mate!


Sty
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btw i was surfing on the odforce forum and its populated with lots of question about skinning, capture, rigging, muscles etc…

seens a lot of ppl are lost on this hard path :cry:
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If you're using the autorig, then it has its own workflows. I recall seeing tutorials around on how to use it.
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there is the helldog tutorial on the side effects website .
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