rendering pyro fx

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hi all,

i want to render my pyro explosion with all otuput variables:
vector Csmoke
vector Cfire
vector Cillum
float Asmoke
float Afire
and float Mfire

but if i load the exr's in nuke, i only have an alpha channel
any tips?
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861 posts
Joined: Oct. 2008
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Hi Stereofilm, I may be out of my depths here but I can export those variables.

In Mplay, are the additional channels visible? Can you adapt to full pixel range (SHIFT R)? Is anything in the histogram?

I'm just wondering if the values are beyond or below visible range in your exr files.
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