Could someone explain how I use file node to export geo?

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Hi,

I had read a few links where the file node is used to export geometry. I know im missing the how too when I read but im having a hard time finding it. Could someone briefly explain how to export geo from houdini to say fusion or after effects? Is that even possible with the apprentice version? Your help would be highly appreciated. Thanks.

Hairston
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Exporting *.obj for example is no problem in Apprentice and could either be done with a File SOP node set to “Write” and a location/name of the file set.

Or you could do it with a ROP Output Driver SOP.

FBX Export however is disabled in the Apprentice version.
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You can also right-click the last node—>save geometry.
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Thank you guys. I will try this when I get home.

Hairston
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set a file path, set the mode to write, and simply press play or scrub through your animation
Stephen Tucker
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xtimmyx
Exporting *.obj for example is no problem in Apprentice and could either be done with a File SOP node set to “Write” and a location/name of the file set.

Or you could do it with a ROP Output Driver SOP.

FBX Export however is disabled in the Apprentice version.

What exactly is the FBX Export?
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hairston630
xtimmyx
Exporting *.obj for example is no problem in Apprentice and could either be done with a File SOP node set to “Write” and a location/name of the file set.

Or you could do it with a ROP Output Driver SOP.

FBX Export however is disabled in the Apprentice version.

What exactly is the FBX Export?

Its the ability to export your scene/objects to the FBX file format which supports a whole lot more stuff than just geometry like the *.obj format. Shaders, lights, cameras, animations, rigs and more are (more or less) supported.

http://en.wikipedia.org/wiki/FBX [en.wikipedia.org]
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478 [usa.autodesk.com]
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Thanks everyone. That did the trick. I really appreciate all your help.

Kindly,

Hairston
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