Reflective glass material?

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I've spent a long time trying to figure this out but just can't seem to get it.. I want to make a glass material reflect the scenery but can't figure it out.. I used to be able to do this in 3ds max but nothing I try in houdini as far as modifications to the glass material works.. if anyone has an example of this I would greatly appreciate if you could post the file.. I've been trying it in a box with an environment map (I have no problem doing this with any other material that has reflective properties.. chrome, reflective, silver etc)
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what build of houdini are you using?
Stephen Tucker
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I'm using 295… well for now I've just taken to making a reflective object partially transparent (opacity).. maybe this is just the way to do it rather than using the glass shader / material?
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I see how to do it now.. I'm able to do it with a texture map that is semi transparent in the glass
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