Passing velocity from PopNet to Copy

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I'm trying to apply motion blur to particles. I have a Popnet that clearly has v properties, but when I copy spheres to my Popnet I notice that the v property does not go along, I need to use an attribute copy at the end of my network. Is this normal? Or am I missing a more elegant way of doing this?

Thanks
Alex
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On the Copy sop, in the Attribute tab, if you click on Use Template Point Attributes you can transfer any attributes on your input points to the copied objects. It defaults to *, which is all of them but if you just want the velocity you can just put in ‘v’.
Graham Thompson, Technical Artist @ Rockstar Games
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That's awesome, thanks!
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