stack of paper - blown away
6327 3 1- el_diablo
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- probbins
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- el_diablo
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- msawtell
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The best (well, one of) way to do it would be with cloth- just make a grid object, instance it around the place with a copy sop and make that whole /obj a cloth object via the shelf.
Then just put a fan force or wind in and off you go! Drag would be nice too, and of course gravity. Turn on self collisions too once you have the physics right. If you want to toss them at something, animate them and then set the pintoanimation attribute from 1 to 0 when you want to release them to the cloth sim.
Then just put a fan force or wind in and off you go! Drag would be nice too, and of course gravity. Turn on self collisions too once you have the physics right. If you want to toss them at something, animate them and then set the pintoanimation attribute from 1 to 0 when you want to release them to the cloth sim.
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